Gaming portrays women in a highly sexualized way and are often dependent on men. Anita Sarkeesian, a cultural critic behind feminist
frequency, distinguished to her audience at the NYU Game Center the difference
between movies and gaming. To some this may seem senseless to point out, but in
our society today it’s crucial to distinguish the impact of gender roles in
different context and not over generalize their impact. In Technically
Brooklyn’s article, “8 Ways Game Makers Can Portray Women Better: Anita Sarkeesianat NYU Game Center”, she explained that when you finish watching Die Hard, and Bruce Willis killing
people, you walk out of the theater saying, “Wow Bruce Willis is the man”. As
suppose to, finishing playing a video game and win, you may walk away thinking,
“Wow I am the man”.
Not only is
this distinguished difference important to understand and share, but we must
also put it in the context of the way our society portrays gender roles and
gender in general differently from movies to games. In this convention Anita
Sarkeesian shared eight ways game makers can make gaming “less shitty for women”:
1.
“Avoid the Smurfette Principle”: gamers limit
the options for women characters in their games. It is not hard for anyone to
notice the overwhelming more options for men characters then women.
2.
“Lingerie is not armor”: We had discussed in
class, although gamers have become increasingly better at having women more clothed
then not, women still are extremely sexualized and are still not what I would
consider adequately dressed to fight and be violent.
3.
“One size does not fit all”: women generally all
have the same figure and body type and look, with long legs, tiny waste, big
chest etc., yet males come in all shapes and sizes in our gaming world.
4.
“Butts, Butts, Butts”: not only are their
figures exaggerated and unrealistic but even the angle of the camera Anita
explains, shows off so much of the female butt. Rarely is the camera shooting
from an angle where the female is running toward you its most of the time
shooting from behind and with the provocative clothing game makers make the
female roles have, only enhances the butt even more. On the contrary to men are
generally clothed with baggy cargo pants or capes.
5.
“Oh so exotic”: when women of color are featured
in a game they are most likely portrayed as tribal, or close to nature in some
way and indigenous like.
6.
“Something in the way she moves”: Anita notes
that women generally don’t have a flat foot stance with determination and grit as
they fight or run, but rather tip-toeing or gracefully running.
7.
“Something in the way she sounds”: Anita
played an audio clip from a League of
Legends games and when the woman fought it sounded as if it was out of a
sex scene and very sexual. Her tip for gamers is to make the pain actually
sound painful.
8.
“Where are all the women combatants?”: The
last tip Anita gave game makers to possibly change in order to make the game
less shitty for women is gamers should
change women’s’ character from generally victimized to being an equal enemy to
any other character in the game.
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